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Many people think of student achievement strictly in terms of large-scale, high-stakes
paper-and-pencil tests (think of #2 pencils
and rows of bubbles). However, multiple-choice and short-answer
tests have limitations—what they measure best is basic verbal knowledge.
Not only can technology be used to measure higher-order
thinking and complex processing skills, but its integration into
instruction creates enriched learning environments
that demand new forms of measurement.
Technology-based educational settings both require and enable teachers and students
to demonstrate new skills and competencies that may be measured
and studied. Teachers must be able to develop, monitor, and assess
collaborative efforts among their students. Teachers can also use
technology to interact with colleagues, such as by
participating in distance-based professional development efforts or
sharing strategies and lesson ideas through threaded discussions,
e-mail, or videoconferencing. Student outcomes in technology-based projects
include in-depth knowledge of subject matter, demonstration of
higher-order thinking skills, progress in self-monitoring strategies,
and collaborative skills.
1
The uses of technology for teaching and learning may be categorized
by three types of goals.
2
(Names added to categories developed by Eva Baker.)
- Scaffolding. The goal of learning how to use technology
to support other learning activities, such as using word processing,
database, or spreadsheet software, or learning how to use search
engines, and evaluating information for validity and reliability.
- Appropriation. The goal of using technology to achieve something
that would be difficult to accomplish in any other way, such as
using telecommunications to collaborate with others, or using
simulations to create learning environments that would otherwise be
too costly, dangerous, or impossible.
- Integration. The goal of using technology to deliver
instruction more efficiently and match instruction to diverse
learner preferences, such as using integrated systems, assistive
technology, or adaptive technologies that are context-sensitive
and react to individual user input.
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