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Simulations enable students to participate in cross-disciplinary
environments that require them to react to multiple stimuli and
generate original solutions to complex problems. graphically
realistic simulations may allow students to perform dissections,
mix chemicals, or visit other planets. They often require students
to apply verbal, computational, and attitudinal skills in hypothetical
situations.
Popular examples of simluation software include Oregon Trail
and Science Sleuths. In Oregon Trail students must make
life-skill decisions when faced with hazards such as disease,
starvation, floods, and accidents. Science Sleuths requires students
to solve a science mystery through inquiry and laboratory simulations.
The problems often frame math and reasoning skills in
a social context.
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An engaging online learning experience can be found at
SwineOnline.
This simulation has students "adopt" a
pig for a week, but don't let the comical cartoons and punny
labelslike "Oinklopedia" and "Slop Exchange"mask
the difficulty of the task at hand. The complex
decisions facing these virtual farmers are based on real
hog-raising techniques and require in-depth understanding
and skill to do well. Games are held weekly and all the
online farmers are pitted against one another. Winners are
judged on the age, health, and size of their virtual pigs.
The site also offers a wealth of information on hog raising,
such as care instructions, biology, a chat facility with
hog farmers, and experts' responses to user questions.
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The Stock Market
Game Worldwide, sponsored by
the Security Industry Foundation for Economic Education
(SIFEE), simulates handling money invested in the New York
and American Stock Exchanges and the NASDAQ Stock Market.
Teams or individuals have accounts of $100,000 to invest
in this 10-week online activity.
- Level: Grades 4-12+
- Content areas: Economics, Math, and Language Arts
"Evidence: The True Witness" was developed by students in a
ThinkQuest program. ThinkQuest is a
nonprofit organization that offers programs designed to advance
education through the use of technology and founded the popular
ThinkQuest Internet Challenge contest in 1996.
- Level: Grades 8+
- Content areas: Science, Biology
The International
Communication and Negotiation Simulations represent
an international conference dealing with current major issues.
- Level: High School
- Content area: Social Studies
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